THE NEXT SUPERCELL UPCOMING

Mo.co by Supercell: A Simple Guide to Gameplay & Business Strategy
🎮 Gameplay Overview: What Is Mo.co?
Mo.co is a fun, 3D action RPG where you team up with others to hunt monsters. Here’s what you need to know:
- Your Base: You start in a cozy home with your cat and a wardrobe. It’s where you gear up and customize your look.
- Travel & Combat: Use portals to jump into different zones and fight monsters in real-time combat.
- Weapons & Gadgets: Pick your style — gauntlets, rifles, or bomb launchers — and add gadgets like healing bursts or stun attacks.
⚔️ Leveling Up & Gear System

- XP & Loot: You earn XP by defeating monsters and completing missions.
- Gear: There are two types:
- Powered gear: Boosts your stats.
- Cosmetics: Just for style – and only cosmetics can be bought.
- Upgrades:
- Chaos Cores = random gear upgrades.
- Chaos Kits = choose what gear to upgrade.
⚔️ Best Weapons
Speedshot
Speedshot is currently the best single-target damage dealer in the game. It delivers incredibly high DPS against bosses and tough enemies. Its primary weakness is against groups of enemies, but this can be mitigated with the right gadgets. If you’re going to focus on any weapon for Rift boss fights, Speed Shot should be your top priority.
Techno Fists
The Techno Fists are the most versatile weapon in the early game. These are the second weapons you will get in the game. Their strength comes from delivering a perfect mix of single-target and area-of-effect damage, all while keeping you at a safe distance. For new players progressing through the game, Techno Fists provide the most well-rounded option.
We recommend you to use Vitamin Shot, Monster Taser and, Pepper Spray as gadgets in the early game with Techno Fists.
Spinsickle and Squid Blades
Spinsickle appears to be one of the strongest weapons in the game. It offers an excellent range for a melee weapon combined with high damage output. While many players haven’t unlocked it yet, those who can access it should consider it an S-tier option. The only drawback to Spin Sickle is the heavy grind you will have to go through to reach level 29 to unlock it.
In our last tier list we talked about how Squid Blades is nearly S-tier but well guess what after using it for a while, we definitely believe it’s a S Tier weapon. It delivers tremendous damage output and requires more precise positioning than ranged alternatives.
✅ Tips for Beginners
- Do Daily Jobs:
- Complete up to 10 daily tasks for XP and loot.
- Finish 3 in a day to earn a Chaos Kit.
- Join a Group:
- Fighting in teams gives better rewards and faster leveling.
- You can also join larger clans to chat and organize hunts.
- Use Rifts & Events:
- Rifts are timed dungeons with 4 players — clear bosses for big loot.
- Events like “Overcharge Alerts” drop rare rewards.
- Focus Upgrades:
- Power up your main weapon and gadget first.
- Choose gadgets that match your playstyle.

💼 Business Strategy: How Supercell Launched Mo.co
📢 Smart & Viral Launch
- Surprise Launch: Released globally on March 18, 2025, with no ads – only invites.
- Invite System:
- Apply on the website or get invited by a player.
- Each player gets 3 invites to share.
- Social Buzz:
- Influencers and even Supercell staff joined the fun.
- It went viral fast, reaching #6 on iOS charts in just 2 days.
💸 How Mo.co Makes Money
- Only Cosmetics for Sale:
- No pay-to-win. Just skins and battle passes.
- Two season passes: Free and Elite (paid).
- Revenue So Far:
- 2.5 million downloads in week one.
- About $570K revenue, which is much less than past Supercell hits:
- Brawl Stars: $63.4M in first month.
- Clash Royale: $136.5M in first month.
Game | Launch Strategy | 1st Week Downloads | Revenue | Monetization |
---|---|---|---|---|
Mo.co | Invite-only (viral) | 2.5M | ~$570K | Cosmetics only |
Brawl Stars | Soft launch, then global | ~5M+ | ~$63.4M (month) | Gacha & skins |
Clash Royale | Soft launch, then global | ~6M+ | ~$136.5M (month) | Gacha & cosmetics |
👥 Community Feedback
- Positive: Players love the co-op gameplay and fair design.
- Concerns: Some say gear progression is too light and want more content.
- Goodwill Focus: No paid power items = praise from fans but lower revenue.
- Long-Term Success: Depends on future updates like new zones, monsters, or modes.
🧠 In Summary
The real test? Keeping players hooked with updates and events.
Mo.co is a stylish co-op monster-hunting game with fair, cosmetic-only monetization.
Supercell’s invite-only, no-ads launch strategy created massive hype.
While early revenue is low, the player trust and community support are strong.
